Monday, December 1, 2014

Game Design: Boss Assignment

Completely seperate from our boss character assignment that we've been doing for our Drawing for Game Art class, in our Game Design class, we've been creating Boss battles! Well, to be more percisice, one boss battle, that we're alluding to with 6 different levels before hand. Things kind of got crazy when we decided that the majority of the class (read: 6 out of the 8 people) decided to all be in one group for this assignment, myself included. This way, we could go ahead and create the most over-the-top thing that we could in the small possible time that we had, with as little effort as possible seeing as we had a lot of people to divide up the work with. Here are the screenshots of my level!




My mechanic was teleportation, which you used to jump all the different platforms there to get to the portal. Thank you to Justine(BLOG), Walker(BLOG), Sterling(BLOG), Lois(BLOG), and Allie! (BLOG) for being great teammates!!

You should check all their stuff out. 

Wednesday, November 26, 2014

Traditional Art: Design Lab 2 Final

I'm rather proud of the final result, so I'm putting it here in it's own post.


 This is the Final for my Design Lab Assignment: 




Traditional Art: Design Lab 2 Electric Boogaloo.

For our next assignment, we took the drawings from the previous assignment and moved them all to full renders. First we took all the different drawings and finished their line-work. 


Traditional Art: Design Lab pt.3

For the last part for our Design Lab, we took 3 different adjectives and put them together in different drawings. Then afterwards, we took all our drawings, put them together in one page, as well as refined any drawings we didn't...fully develop.

Here are is my adjective assignment, lovingly titled the "Fore Fit" assignment:


Here are all my different drawings put together in one place, where we in the end critiqued them in front of the whole class. 



Traditional Art: Design Lab pt.2

For the next part of the assignments, we had to go over our textures and silhouettes, and draw over them. This way, we could find the specific and cool shapes that were outside of our comfort zones. In the end, we had to choose 7 of them.

Here are the sillhouettes, and doodles:


For both lack of time and imagination, I couldn't really find the character that I wanted out of doodles 9 and 15.  


Here are the textures: 



Traditional Art: Design lab

In my work for my major, our class Drawing for Game Art has had us create several drawings

In the next following posts, I'll be posting some of the art that i've been doing for it. First, the Design Lab assignment:

For this assignment we had to first draw several doodles and silhouettes to get a good nice, flowing style and specific, unique shapes.

Here are the doodles:



For the next part, we had to take pictures of several textures around campus, and use them for a later part of the assignment.


Friday, November 7, 2014

Camera Move: David Fincher



David Fincher's camera work is fantastic, and I really wanted to use some of his specific ones here- to be more exact: The one in Seven, where the camera's shakiness changes depending on who's in control.