Wednesday, December 3, 2014

Traditional Art Final: Boss pt.2

So as we continued on we took our chosen one, and gave them an actual design, should their design not be as refined in the rough process.

 First, we gathered the reference that we wanted, to make sure we understood excatly what we were making, art wise. This meant giving thought to shape language, color, materials and everything that might be have to be thought of when making a character that's going to be rendered in 3D.


Then, it was back to drawing. Getting the colors, getting the line-work, getting just all the different thing to come together and create and actual cohesive design. This following page became a sort of digital sketchbook, that I used to help bring the character to a finalized design. 



No comments:

Post a Comment