Finally, my workshop took the shape that I wanted it to, and it was time to move onto the final illustration. we had a choice between doing a render of a room from a cinematic view, or a render of a room from an isometric view. Since I already had trouble conveying exactly what I wanted through the actual top-down map, I thought It would be best for me to just go ahead and make it and isometric illustration to give it the widest amount of interpretation possible.
Here's the final result:
While I don't think the final result was as successful as I wanted it to be, I think I at least accomplished enough that it was a good learning experience. Hopefully I'll do much better in the times to come.
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