Wednesday, December 3, 2014

Traditional Art Final: Boss

For our Drawing for Game Art class, Our last assignment was to create a boss character for our upcoming 3D assignment in the next semester. It followed the similar structure of the design labs, where we had to create several thumbnails and doodles, but this time they could be more representative- they could look more like actual things rather than just be abstract shapes that we had to interpret. Here are my 20 thumbnails that I made:


I drew these all out, doing my best to give them all unique and clear silhouettes and styles. 


After we got all of them, we went around, putting ourselves in groups. Before the groups, we got our drawings and chose the five best we thought we liked. Then we took our groups and critiqued the five  we liked, choosing the strongest one. From there, it was moving on the refinement and getting it ready for the final critique. 

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