Monday, October 7, 2013

Theme

For more exploration of our soon-to-be-ready print-play-games, we have taken a look at Themes, and how they work within game design, as well as our own games. We have been asked to choose our own themes, and thus, this will be my exploration of my Theme.


Fight to the top in Character-Driven fast action battles. 

To describe this theme is simple. The goal is to create aesthetically attractive, thematic characters that can attract players into using them, to battle other players and see who can use the best of their allotted time to win matches between the two opposing players. The best way to describe this is as an actual battle simulation, taking many different properties into account, skill, time, and sheer luck to get in the correct blow at the correct time. It is Gladiator-Style Combat. 

Research: Gladiator-Style Fighting



The  movie Gladiator is a great example of what I want to exemplify within the game, combining great action scenes with interesting characters, allowing for an experience that mystifies it's audience and creates a great story. While I myself will not be going for an expanded story, the characters will be a large part of the game being made, and will be needing to be aesthetically pleasing for players to choose them. 

Some more Gladiator Stuff: 



Color Scheme: 


The goal of the color scheme is to have  a large collection of oranges and browns, with several accent colors to allow important areas within the cards of the game to be shown. The character card artworks will have their own color schemes, keeping them separate to disallow confusion. 


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