Thursday, October 10, 2013

Stress-Fight Rules (Alpha Stage)

More Exploration of the Game we are creating for Game Design:

STRESS REWARD/PUNISHMENT GAME MECHANICS: 

RULES: 

Both Players have A Character Card and an Attack Card:  
A Character Card has several components: 

    • Character Name
    • Character Illustration
    • Health Points 
    • Stress State

An Attack Card has: 

    • Character Name (For association) 
    • Character Attacks (9 listed normal attacks with AP (Attack Points) 
    • Super Move Attack 
The Rules are as follows: 

  1. Each Player will take their turn during a round
  2. Each round is 5 seconds long.
  3. Players flip a coin to find out who goes during that round
  4. Player MUST play at least 3 moves out of the 10 they have. 
  5. IF player does not play 3 moves within 5 seconds, characters become STRESSED
  6. After 3 rounds, characters unlock their SUPER-MOVE. 
  7. if SUPER-MOVE is used, characters immediately become stressed, and end their turn. 
  8. Each Character Card has a STRESS-STATE, all with penalties and bonuses that affect the game and characters. 
  9. The goal is to survive the fight, and eliminate the other player's character. 

For now, that's it, but it will continue with Character Card and Attack Card Layouts. 

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