For game design, we are going to create a 2-D Platformer Game. For this, we have to create a map, which is to be used as reference for the level design, as well as, if we like, the aesthetics of the game. For my game, I would like Jumping Jim (The Main Character of our Platformer Series) to be inside a cave. While I will add other assets to spruce up the cave, This is the basic design of the cave.
Jim is on vacation during the summer, taking a tunneling tour , when his digger gets trapped in an underground Ruin! But, It just so happens that there's treasure here! Treasure that can be used for more Third Floor Lab Equipment! It's now Jim's job to gather the treasure, so that his students can get more equipment! Unfortunately for Jim, the Ruin is now populated by awful, terrible monsters that will protect their treasure at any cost!
The Twist? Jim isn't going to spend the money on Lab Equipment!! (Who can blame him? he's on vacation.)
Architecture & Artistic Reference
(Will continue to add pictures once servers stop acting up)
(Click For Larger Version)
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