Tuesday, April 22, 2014

Maya Scripting: Ideas and Concepts

Scripting in Maya can be hazard, but worth it once you understand the finer details of the work. For our Programming class, our Final assignment is to create 1 complex script to use in maya, or 3 simple scripts- all of which can be useful to speed up the workflow within Maya's not so user-friendly interface.

Scripts in Maya use two different languages, MEL and Python. MEL is slightly harder than Python, and is much more preferred, since it's much more user-friendly and much less tedious to write- which I can tell you can be a god send in the long run.

We've learned to create several different simple scripts that help with workflow so far, but for now, I have to list 10 possible scripting ideas that would be useful- and hopefully create a few for this assignment.

Here's the list:
1. Quickly add a new material to selected mesh
2. Toggle Texture borders on selected mesh
3. Toggle wireframe on a selected mesh
4. Toggle smooth preview on a selected mesh
5. Quickly assign a material to all meshes in the scene
6. Quickly place a smooth node on every mesh within the scene
7.Quickly take away the default U.Vs on a mesh
8. Quickly take the default U.V on every mesh in the scene
9. Immediately import an external mesh
10. Make Maya Dance.

Hopefully any and all of these (sans the last one) will be good to script.

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